Bewitched (2018)

Multimedia Collaboration with the Saskatoon Jazz Orchestra

  • Description

    Performance of "Bewitched, Bewildered, & Bothered"

    Saskatoon Jazz Orchestra (SJO) at Broadway Theatre, Saskatoon, Canada

    April 28, 2018

    Guest Musician: Jeff Antoniuk (Saxophone)


    For a one-time performance, the 

    Saskatoon Jazz Orchestra provided me with a recording of Bewitched, Bewildered, and Bothered (Richard Rogers, 1941) to create an animation that could simulate a synesthesia experience of the sound. To simplify the complex song, I put the instruments into three categories: Saxophone, brass, and percussion. For each group, I created a 3D object using the Tilt Brush program. The objects were imported into Unity where I abstracted the movement to the sound. For the performance a tick track was added to the animation to assist the conductor to maintain synchronicity between the visuals and the music. 

  • Team

    Saskatoon Jazz Orchestra (Music Performance)

    Dean McNeill (Director, SJO)

    Allyson Glenn (Animation)

    Andrei Feheregyhazi (assisted with 3D object formatting)

The Gate (2017-2018)

  • Ontario Science Centre
Tech Art
VR
Unity

    The Gate (VR)

    VR Installation 

    Tech Art 

    Ontario Science Centre


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  • The Gate 
VR

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    AR Installation 

    Bliss & Dreadful Sublime

    The GALLERY  


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  • Description

    The VR project included two rooms, and order to access the second room participants would select an object using their controllers. The first of two rooms was called “purgatory”. It was a simple design with three walls and a floor painted with my hand-made sketches and photography. The structure floated in non-space (black and infinite) and the viewer could only walk in it and towards the doorway. The space was large with two Sphinx figures above the doorway. Semi Transparent bodies (made in Tilt Brush) moved towards the doorway. Made permeable the participant could pass through them. At the doorway, visitors could trigger a riddle that descended from the Spinx above –"what am I?”…Human"…"Animal". If successful at answering, the visitor would move to the next room called “heaven”. It contained a beautiful garden, fountain, trees, resting place, and a small dog moved in and around the structures. The scale of the participant was made very large to also evoke a feeling of isolation.  


    The Gate was first developed for augmented reality. The animation was projected (using a digital projector) on a paper architectural structure and made interactive using a mouse. Later that year it was upgraded to a tablet, with the animation triggered by a drawing on the wall. The following year, the animation was developed for virtual reality as a game. 

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  • Team

    Allyson Glenn (animation Unity/Tilt Brush & artworks for AR applications)

    Golam Mostaeen (programming - app for tablet for GALLERY AP)

    Brandon Pillar (programming for gaming applications VR for OSC)



3D Video and Performance in Volkspark Am Weinberg (Park), Berlin (2017)

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